This will decrease health care costs, and once tobacco usage has dropped to zero, all the penalties go away it stops increasing poverty, decreasing equality, or making people unhappy. Last edited by Ride4Ruin ; 9 Mar, am. The poverty penalty is comparably miniscule if you have free school meals, food stamps and unemployment benefits enacted; not to mention that after one term, maybe two, virtually no smokers or drinkers exist anymore because of these high taxes.
Health is given a boost, and the alcoholism red-situation is almost immediately shot down. Also, both taxes together give enough revenue to cover a space program, or a maxed out military whose unemployment-reducing attributes are very worthwhile if I may add.
Though once max tobacco tax drives tobacco usage down to zero, the income drops to zero as well. Originally posted by Chapeau :. Originally posted by Ride4Ruin :. Tobacco tax and unemployment benefits work differently. With tobacco tax, eliminating tobacco usage entirely will remove all the downsides of the tobacco tax and give you zero revenue.
With unemployment benefits, zero unemployment will reduce the cost of the policy to zero, but all the other effects will remain like the poverty reduction that arguably is the main point of the policy. Also, with prostitution the only significant downside is the fact that conservatives and religious people don't like it. Conservatives are easy enough to placate with max police and gated communities. Religious folks stop mattering if you can get rid of them entirely.
If you teach only evolution, max out tech grants, and max out the space program, the religious population will fall to zero in every country but the US and even then it will be so small and apathetic that it won't threaten you. Once the religious folks are out of the way, you can bring on the prostitution. And with labor laws, I generally do set it to pro-union, but when a bird flu outbreak hits and your productivity tanks, temporarily dropping it down to pro-business is a good way to help bounce back.
Last edited by Ride4Ruin ; 9 Mar, pm. Pretty good post. For robot research grants, if you keep the slider at the far left it actually doesn't increase unemployment at all, while giving you a small productivity and technology boost. Positech Games. Have you ever wanted to be president? Convinced you could do a better job of running the country?
Let's face it, you could hardly do a worse job than our current political leaders. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 8 more. View Steam Achievements Includes 42 Steam Achievements.
Publisher: Positech Games. Share Embed. Read Critic Reviews. Add to Cart. Package info. Bundle info. Add to Account. Add all DLC to Cart. View Community Hub. About This Game Have you ever wanted to be president? And, as you know, you need Political Capital to implement various policies.
In the Normal dificulty levels, only one or two of your Ministers will loose all their loyalty and will start to complain. If it is just one or two Ministers complaining, I advice you ignore them and then replace them as they resign. However, on higher difficulty levels, the opposite will happen: only one or two Ministers remain loyal to you and the rest are not: they will be generating maybe 1.
This happens in particular when you start a new game, because of all the existing problems that you have to fix. The best indication of an unloyal Cabinet is that you are only getting maybe 14 to 16 Political Capital points per turn. And your maximum points will be also capped very low i. If the above is happening to you, use the few points they gave you to Re-shuffle the Cabinet.
It only takes 10 points and you get to replace all Ministers. Select Ministers with high loyalty so you get the maximum amount of Political Capital. Now you'll be getting some serious Political Capital, and the beauty is that re-shuffling the Cabinet takes only one turn.
If you have applied the above with success, you probably now get the gist of the game, which is that you will succeed best by applying multiple smaller policies with cumulative effects, rather than try and save political capital to implement some big policy with has limited positive effects but upsets some group a lot. The same "small policies" approach will be used to tackle transportation and environment issues. And after that you can proceed to other programs that will reduce car usage: - Bus passes - Bus subsides - National Monorail system - Rail subsides Now, mind that even after you do all of this, it is not guaranteed that you will clear the Pollution or the Asthma Epidemic events.
You are taking care of business, but still get assassinated. All of the above policies are good to make everyone happy, but, except for balancing the budget which must come first , you may priorize some policy if one group is becoming dangerously angry.
For example, before you work on Education, you may want to implement a few other policies to make the Capitalists happy.
You are fixing issues, you are implementing good policies, but still get assassinated If that is happening to you, it is very likely that said group is being angered by a policy that was in place before you took office. Also, every turn the computer will ask you to decide on some controversial issue, and your response will anger one group and possibly make other one happy. I suggest you choose the answer that won't anger the group that's already very angry. In my experience, the most dangerous group to anger are and in that order : - Liberals - Religious - Ethnic Minorities - Capitalists Liberals: they are very dangerous once they get angry.
You should cancel or reduce any of the previous policies. Unfortunately, there are programs that anger Liberals that you can't cancel, like the Intelligence Services, so you will have to throw in sweeteners, such maxing out State Prisons, Jury Trial, Race Discrimination Laws, Liberal Arts Subsides, and others. Religious: they are as dangerous as the Liberals when angry, but basically there are only two policies that anger them a lot.
Check the Abortion Laws and make sure they are set in "Limited Circumstances", so that both Religious and Liberals are happy. Also, you may have to cancel the Legal Prostitution policy, so save some points.
Ethnic Minorities: I think it is only in the case of the USA where they become dangerous, but it may also happen in other countries. Capitalists: they are resilient to anger factors, but the problem is that they get angered almost by everything. They get angry because of taxes, programs to the poor, programs for the environment, some transportation programs, and then all the other world events that happen randomly.
So they are bound to get angry no matter what. As you Economy improves, they will also become happier. I didn't get much trouble from all the other groups. Maybe once from Socialists I had very high Poverty levels and once from Ecologists. Unless you are choosing policies specifically aimed to anger them, they should not be a problem.
If you applied all of the above correctly, likely you already solved the most pressing issues and have a strong economy, with a more than generous income surplus. Now, if you have triggered a Technology Advance event, this will attract other undesired events: Online Theft and Cyberwarfare.
Keep an eye on it and make sure you implement some policies that will reduce racial tension. If your surplus is large, you may be thinking to lower the Income Tax, to appease the Middle Income and Capitalists. Unfortunately, the Income Tax is very sensitive to changes, so you should be very careful.
I click outside the window hoping to close it that way, but the click goes through and does something else in the panels bellow. I try to scroll texts and window content by dragging with my finger, but it does something else you have to use the scroll bar.
And no good tutorial at all, just some boring manual. It looks like a quick and cheap port of some desktop game. They need a good QA cycle and polishing, as it has a potential to become a masterpiece. I was a bit concerned after reading the reviews that the game might trouble me with technical issues as well, but after installing on my iPad mini and playing religiously for days now, I am very pleased with the performance.
No noticeable bugs; the game runs flawlessly for me. Just as importantly however, is the game quality. The complexity is fairly high, but it's quick and easy to grasp just diving into regular game play. I love the myriad of awards, making it rewarding to play all types of colorful government styles to try to earn them - great replayability!
And with a good degree of challenge. Buy it - you won't be disappointed! The developer, Positech Games , has not provided details about its privacy practices and handling of data to Apple.
The developer will be required to provide privacy details when they submit their next app update.
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