If you were fast enough you'll gain a shell. Go to the cheat menu and enter this code. You will hear a sound. When you exit, then re-enter the menu, the code will be there. GoldenEye has a built-in Cheat Options menu with nearly two dozen codes that are automatically activated when you meet certain objectives.
These codes can only be accessed by completing certain levels in the times shown below. For example, to enable Paintball Mode you must beat Level 1 in 2 minutes and 40 seconds or less at the Secret Agent difficulty.
Want to run faster in GoldenEye? No problem: when you run diagonally e. It's just the thing to shave off those extra seconds for those time-activated cheats. To get even more people in multiplayer mode like the game designers, bike rider, and the terrorist follow the directions below.
This code is complicated, but the effect is worth it. You can do this code anywhere, but it's best to do it on the Multi-Player Character Select screen while looking at the last available character Mishkin or Moonraker Elite. If you have trouble then you are either entering it wrong or you have a different version of the game. It may have been removed when GoldenEye was re-released.
Did you know that if you have a slow-firing weapon, like a PP7 or a Magnum, you can get the shots to go faster. All you need to do is fully load your gun, you don't have to, but it gives you more rapid shots, hold Z then after the first fire, hold A while still holding Z and your fireing faster!
Get a double weapon and hold the aim button and fire the LEFT gun only. While it is reloading change your weapon forward and press fire quickly. The two different weapons should fire together and you have a set of different guns.
In multiplayer mode select remote mines. Throw some on an ammo box then pick up the box. The mines appear to be gone but press your watch and For a sneakier kill, choose Proximity mines. Find any ammo box and look down at it when you pick it up.
Then lay a mine right where the box used to be. In a short time the box will come back covering the mine until someone picks up the box then BOOM! In the 00 Agent version of "Streets" you can find Armor and a Grenade launcher. Make your way to the building where you meet Valentine. Now take a couple of steps outside, turn left, and head for a broken window. Go inside and you'll find some much needed supplies.
On the tank levels Runway and Streets , you can put your tank on cruise control. Simply push the stick forward a bit to move the tank forward ever so slowly. Any tank speed will work, but if it's moving slow you can aim easier. With the stick forward,hold down the aiming button and Voila! You can now let go of the gas. The throwing knives mentioned in the manual are hidden in Bunker 2. When you start the level, use the magnetic watch to get the cell key.
After you've escaped your cell and killed the guard, look for a framed hole to the right of your jail cell. Use the magnetic watch on the hole to retrieve the knives. This glitch will only work in the tank levels Streets or Runway.
You also need to switch the infinite ammo code on. Go to the tank and climb on top. Switch your weapon to the one immediately before the tank shells. He'll bring some friends over to get you. Duck back on to the walkway remember the first room? There should be three of them. Now, take out you KF7 Soviet! See those gas tanks at the top of the stairs? Hmmmmmmmm, they look pretty dangerous! Better shoot them! Those tanks should set off some more tanks a little ways away. If your lucky, a guard will kick the bucket, but only if you're lucky.
Lean around the corner and get the other guards that are hiding behind the boxes. Oh no, looks like the loud Soviet has attracted more guards! Get a little ways away from the door, aim, and blast the guards as they run through the door. There should be anywhere between 5 and 10 guards that come. OK, now we're in the second fuel room. There is one Circuit Board here, and Agents will find a helpful Body armor on the floor. The keycard here is in the middle of the room, next to the tallest computer.
And yes, of course Now, exit this room. Watch out for a guard in the hallway. Do the same "lean out to the right, lean out to the left thing", but watch out, sometimes there are two guards on the left!
If they come, ambush them around the corner with the Soviet. Anyway, run through the door on the right, and watch out for guards. Some might have stayed behind when the others ran to check out that loud Soviet noise. Now, open the door and watch out, there are lots of guards using boxes as cover.
If you have a grenade, throw it here, but since you probably don't have a grenade, you'll have to resort to more "contemporary" tactics. What you do is, hide to the right of the door, and open the door, blast the guard on the left, and close the door again. Repeat the process with all the other guards. Whew, that was hard! Get these guys out of the way, and run into the third fuel room.
Hurrah, now we're in the third fuel room! Grab the 4th, and last circuit board Objective d: Completed , and go over to the right corner. There should be a scientist here. He drops the DAT telemetric data. Grab it Objective c: Completed , and run over to the bottom left corner of the room. There is a little nook here formed by where a computer meets the wall. There is also a keycard. Grab it, and remember Now we're on the home stretch! There might be two guards in the next hallway, if so Watch out for guards on the left and right sides.
Also, sometimes a stream of guards will start coming from the right. This is perfectly normal Get them all with the Soviet, and head out the left door. Hold on Hmmmmmm, OK, but I don't see what this has to do with anything A hidden body armor! Its even there on 00 Agent! Done celebrating? OK, I can wait Now I can't wait anymore! Come on! Run out of the missile room, through the right door. There should be anywhere between 1 and 6 guards here, depending on how many "heard" your loud gunshots.
The next room is hard. There are more guards behind boxes, but more than on the previous floor. Use the same tactics I gave you before. Run up the stairs you know the routine by now and there are more guards. Get them out of the way, and head for the final fuel room!
The last fuel room! Hey, what's that thing in the middle? Must be the Goldeneye satellite? Hmmmmmmm, it looked bigger in the movie! Anyway, switch to your camera and take a few pictures Objective b: Completed. There is also a body armor in here on Agent mode. A word to 00 Agents. This is the last fuel room, and it requires the placing of the final plastique Objective a: Completed.
But what if you missed one? The only thing to do is to run back down the silo, throwing a plastique in every room as you go. As soon as you see the "Objective a: Complete" message, start running back to the top. If you run out of time, start crying, then realize that you'll never, ever forget the plastiques again.
And now for the final test: Ourumov's Ambush! Run through the door, and find your old "pal" Ourumov from the Facility. The General will yell "Kill him. Watch the timer here!
If you're running short on time 20 seconds or less forget the soldiers and start running madly. You probably won't make it, but if you do, my hat goes off to you! Anyway, now soldiers should start coming. Shoot them as they run down the stairs. When all the soldiers are dead, run back through the door.
Ouromov stands alone. Strafe madly down the corridor, shooting Ourumov all the while. When he runs away, follow him, mad strafing down the hallway. If you lose track of Ourumov, remember, take a left at the first turn in the path. Keep running, and there's a little alcove with an elevator! Freedom at last! Open the door, run in, and taste the sweet smell of victory. Of course, you'll only win if you killed 2 scientists or less Objective e: Complete. Also, when 00 Agents beat the level, they'll be rewarded with a little cinema that shows the silo blowing up.
Shame, it would have had more effective if we could see the Silo from the outside! Important Items: None. Body Armor: 2 One is Agent only, the other is Agent and Secret Agent only Secrets: On the ships bridge that place with the bomb and a hostage , there's a door that leads to a small room. This room has it guy in it brandishing 2 Phantoms! Agents and Secret Agents will also find a Body Armor here.
There is also another body armor Agent only in the small room with the pipes and the boxes. If you shoot those boxes, you will also find some ammo. Notes: The Frigate is just your basic hostage situation. The hostages are the guys dressed in green. If you're going to rescue these guys, you have to learn to aim for the heads of the guys holding them at gun point. If you wait too long, you'll lose that hostage. On Agent, 2 hostages have to escape, 4 on Secret Agent, and 5 on 00 Agent.
There are a total of 7 hostages being held captive. Another of the Frigates finer points is it's maze like quality. Below, I have outlined the fastest way to get to all the hostages on the Frigate, hopefully you can do it without getting lost. Walkthrough: You start off at the side of the frigate in your personal speedboat. Run on deck, brandishing your silenced D5K. This is the only gun I recommend using for this level. For some reason, Bond only took 20 bullets on this mission, so you'll have to conserve ammo early in the mission.
Anyway, run on deck and up the left set of stairs. Once inside, run all the way to the left wall. Go forward, hiding behind the little piece of wall. There is a Janus Marine on the other side. Lean over, and get him in the head. Grab his Phantom, and the ammo inside. Now, open the door on the right. A hostage! Do NOT enter the room, instead, fire some shots to the heads of the Janus goons right next to him.
If all goes well, the hostage will be rescued. Now, here's the tricky part! We have to rescue the other hostage! Agents and Secret Agents should skip this step, they have enough easy hostages to rescue as it is! Walk carefully into the room. Look to your right. See that doorway?
Do you see anything beyond it? Good, you shouldn't. After a FEW steps, you should be able to make out the gray elbow of a soldier. Shoot him until you here him cry out in death. Now, his buddies are gonna come! Duck out of the room, then wait for two or three guys to come after you. Try to get head shots, because you should be running a little short on ammo right now.
You'll probably find an unsilenced is that a word? D5K that one of the guards dropped right about now. You should also get a little message that says that the hostage was rescued. If you're having trouble completing this step on 00 Agent because of a lack of ammo, you should follow the steps mentioned in the next 2 paragraphs to get some easy ammo. Then, come back to this spot. Run out the other door the one on the left and back on to the deck of the Frigate. Run along the edge, until you see the helicopter.
Pull out your tracking bug, and throw it on the plane. Turn around. See that garage door? Open it, and go through the smaller door. Three guys! Whew, they have their backs to you! Fire three head shots, and you'll pick up some ammo, and an unsilenced Deutsche. That should be the end of our little ammo crisis! Open the next door.
Geez, another guy with his back to you! Fire another head shot, but this time, two other guys will see and start firing. Get rid of them and take the ammo. Now go up by that staircase going down. If you look to your left, you should see a set of pipes. If you look through them, there are some soldiers!
Shoot 'em! You should be able to get an easy head shot off one of the guards, and the other will go down with a few hits to the chest. Once those guards have been dealt with, look down that set of stairs. If you're lucky, the guard down there won't see you. Shoot him head shot and some other marines will start firing at you.
Duck away from the stairs, and ambush a few guys as they come running up! Down the stairs we go! Hmmmmmm, I wonder what that sound is?
It must be the engine room! Go through that door right in front of you to get to the engine room. OK, now we're in the engine room I've typed those words so many times, they've lost all meaning. There is a guy standing on a little walkway right in front of you. Head shot for him! Attention all Secret and 00 Agents! Walk forward. See those computers? Hey, what's that suspicious looking device on top of them? Could it be Actually, it is, but lets just pretend it's a dangerous bomb and defuse it!
Switch to your Bomb Defuser, walk up to it, and press Z. No more bomb! Objective c: Completed. Walk down that set of stairs.
A big Walk forward a bit. You should be able to make out a Janus Marine's head. Well, he's holding a hostage! I smell a great opportunity for a head shot! Do it! This should attract the attention of a few more soldiers, and one of them has 2 D5Ks! Attention all Agents! Once this hostage is free, you'll be all set for hostages, unless you messed up somewhere. If no hostages were executed, or carelessly slaughtered by you go back up the engine room stairs, through the door, up more stairs, through the door you came in through, through another door Now that word's lost all meaning!
Go around the deck, in through the other door, out the last door, right by your boat. Now, wait. Eventually, the "Objective a: Complete" sign should appear. Well, get in your boat and sail away! Now let's see, where did we leave off? Oh yeah, the engine room! Go up that other stairs. There's a guard up here, but don't sweat it, he can't see you! Go through this next door.
Now we're back in the maze like hallways of the Frigate! And I know the way through the maze! Serve up the Janus goon a head shot. Watch out, 'cause there's another guy in this room! Walk right past where the hostage was.
You should walk around a few bends. Another hostage! Just stay cool, this one's the easiest hostage of all! Hey, the guy even has his back to you! Take careful aim to shoot him right in the head. Look, I'm sure that now you want to continue exploring the Frigate, but there's really no need!
Go back the way you came, past the two easy hostages, back to the engine room door. This time, take a left, and walk up that flight of stairs. There are usually a few scattered guards around here, so be on the lookout. Once you get up these stairs, take a left. Now, there's another set of stairs! Go up these stairs, and take a right. Everybody got that? Outside in the fresh air!
Go right up the next set of stairs. Congratulations, you've made it to the bridge! There's hostage here! You can get a pretty good shot at his captor, but do it quick, there are a lot of other guards in this room!
Once you've rescued the hostage, duck back outside where you can ambush the soldiers that will be coming after you shortly. Once the Janus goons are dead, go back into the room. Watch out, a bomb! Just kidding Well, walk right up to it, and use the Bomb Defuser Objective b: Completed. Boy, that was fast! All of the objectives are complete, and Ian's found the fastest way through the Frigate!
Of course, if you missed the required number of hostages See the Notes Section you're in trouble. Restart the level, and try to be more careful! To get back to your boat, just run out the door on the other side of the room. Which one? I'll give you a hint, it's the one that's not locked! Then, just run outside and wait for any straggling hostages to escape Objective a: Completed , and then it's time for you to bid Bon Voyage!
Notes: Hey, I remember this place! Yep, it's the same old surface, except it's night or the nearest equivalent and considerably colder and windier. And of course, there are no sniper rifles, instead, most of the bad guys here are armed with Klobbs. Those guns will eat up all your ammo pretty quickly, so 00 Agents should use their PP7s instead. Agents and Secret Agents should be able to find enough Soviet ammo to tide them over, but the 00s will have to save those bullets for a big shootout at the end!
The Comms room key is in the same cabin as in the first Surface. Walkthrough: You start off in the same old clearing, far away from civilization. Run out of your hiding place, brandishing your PP7.
Head for the left side of the path. Pretty soon, a guy with a Klobb should come to meet you. His Klobb won't do much damage, so do away with him and grab the gun. With the Surface 2, guys with Klobbs will randomly appear in places to ambush you. I won't bother in adding all of the klobb ambushes to this FAQ, that would be silly.
Just so you know, only the guys with Soviets are always in the same place. Anyway, sprint over the snow, keeping to the right side of the path. Wandering around the path standing guard is a guy with a Soviet. Shoot him and grab it, but don't switch to the Soviet Several hundred yards and a few more Klobb ambushes later, you'll arrive at the secret cabin. How do you know which is the secret cabin? It's the one with the video camera in front of it!
You should shoot that thing, even if you aren't a 00 Agent. Aim your PP7, and open the cabin! Oh no, I soldier with 2 Klobbs! He drops the Klobbs, and the Comms Room Key. Agents will also find a body armor in this cabin. Just so you know, none of the other cabins have anything of importance in them. All right, now we start heading for the dish.
It's a little hard to see it on the horizon, but just keep going in the general direction that you were going in, and you should be find. Somewhere along the way is another Soviet guard you know what I mean! Once you get to the dish, just jump right in and run up the stairs. Video Camera! You should be able to get an easy shot at it from across the walkway. At the top of the stairs are 2 doors.
Go in the one right in front of you. Hey, a machine. Remember the first surface? Instead, you have to shoot this one! Pretty sneaky, ay? A few Klobb shots will make short work of this one Objective b: Completed. Afterwards, switch back to your PP7.
As you go out of the room, be careful, most of the time, a guy with a Klobb will be there to ambush you! See that door on the left? That door leads to the roof. There is a guard with a Soviet up there! If you're on 00 Agent or just like Soviets! I suggest you get that ammo! Anyway, go down the stairs and out the door. There might be some guys waiting for you, just so you know. Here, 00 Agents should take a left, everyone else should take a right! Is everyone here a 00 Agent?!
Please proceed. Head right, following the wall Didn't I make that "joke" in the 1st surface? Oh well, that was old news. Soon, you should come to a little path. Remember this place? Run over to the first set of cabins. Don't bother going inside, but instead, go around to the back of the cabin on the left. See it? There's a camera back here!
Shoot it before it sees you! Now, continue on to the next set of cabins. There is another camera here, mounted on the right cabin.
This one can usually spot you pretty quickly, so shoot it even quicker! The last camera Objective a: Completed! If the alarm goes off, it's no big deal. Now, for that big shootout! Switch to your KF7 Soviet! You should have between 20 and 50 bullets, depending on how many guys you ran into. Slowly peak around the wall of trees And get ready for an ambush! There is usually a LOT of guards here! Wait for them to come to you, one at a time, instead of running out there and getting yourself killed!
That was close! Assuming you made it, that is! Now, head back to the dish, then take that right I told the Secret Agents to take. Oh look, that little line of stars is back! Follow the "wall", keeping to the left, past the ventilation tower don't bother trying to get in that way, they've sealed it up , and right up to the Bunker's front door! A helicopter landing pad! And a great big plane! Hmmmmm, must be reinforcements! Nope, it's the Spetznaz! Well, you'd better show 'em who's boss by throwing your "Special" mine at the plane Objective c: Completed.
After 30 seconds, it should blow up, so you'd better get out of here! Oh no, where should we go?????? The mine is gonna blow up!!!!!! Quick, through that door! Objective d: Completed Whew, that was close!
Uh-oh, you've been captured! And scary music is playing! This ain't good Body Armor: 2 One is Agent only, and the other is on Secret Agent and Agent Secrets: There are some throwing knives hidden down in the sewer near the cells. Use your watch magnet to get them. In order to beat it properly on Secret and 00 Agent, you're going to have to learn to use the Throwing Knives like a pro. Refer to that for more information.
That just made it easier. Agent Walkthrough: Alrighteeeee then. It seems you're trapped in the Bunker Prison Cell! You can wander around or what-not, talk to that mysterious woman in the cell next to you, junk like that. Hey, mysterious woman! Well, Bond, meet Natalya. Natalya, Bond. She's the Bond girl in this adventure! You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well.
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