First go to the High Energy Facility. Talk to Skazz, then pick up the bellows from the shelf next to her, the magnet from the ground behind her, and the test tube from the bench. Put all of these in luggage as with all items unless otherwise specified.
Head back outside and go to the garden. Head over to the right and use your magnet on the imp to get his boots, then leave the campus. Pick up the flamingo near the door, then the stuffed fish and incense from the counter.
Look at the candles on the high shelf, then talk to the shop-owner candles before leaving. Go to the right and talk to the beggars, then take the saw and clay pot from here. Head left past the Troll's Head Pub and enter the Mortuary.
Go down the stairs and look at the witch, then take the knife from the sink. Go back outside and head left again, and enter Mrs Cake's shop. Take the petticoat and the scissors, and get the ironing board from in the closet. Use your saw on the mannequin to get an arm. Look at the genie bottle near the door. Talk to Mrs Cake sarcasm, question, thought, smile, bottle, ectoplasm. Pick up the hooter. Talk to the ghost question.
Pick up the brick and use it on the ghost. Go down the hole and head left. Use your bellows on the grate to get some glitter dust. Head back out of the sewers. Visit Mrs Cake and give her the ectoplasm in exchange for the genie bottle. Go back outside and head right to see the beggars. Combine your imp boots and genie bottle, then use the bottle on the vile smell to capture it. Head right into Gimlet's and take the chili from the table.
Look at the menu, then call Gimlet over and talk to him smile, mouse burger and you will end up with a mouse. Leave here and go to the Troll's Head Pub. Talk to Casanunda question, ladder, witch and you will get his ladder. Take the matches from the left end of the bar. Talk to the barman to get a tankard.
Use your stuffed fish on the bird, then take the stunned bird. Use your knife on the net and take the hammerhead shark. Go to the University Garden. Go to the far right. Combine your corn and tankard, then use this on the rooster; you will catch the rooster. Now use the stunned bird on the Librarian, flamingo on the Dean, and hammerhead shark on the Bursar to get their 3 mallets. Go left and talk to the beekeeper smile, question. Use the chili on the flowers, then give the brochure to the beekeeper to get rid of him.
Use the petticoat on Rincewind, then light your incense with your matches and use this on the hive. Use your clay pot on the hive to get some honey, and use the hive itself to get some dribbly beeswax. Go to the beggars and use your rooster on the coffee can. Enter the pub and go left to find the vampire. Talk to him smile, question , then use the rooster on the vampire.
Get the pick and talk to the Suffrajester, then go to the far right and into the crypt. Use your ladder on the slab to climb up. Get the false teeth and use them on your mouse. Use the bloody teeth on the test tube to get mouse blood. Go down the hole and head right, then up the ladder. Use your pick on the ice on the left side, and you will get a block of ice.
Go back down through the sewers and leave. Talk to the Dead Collector question. Enter the Mortuary and talk to the Mortician smile, certificate. Get the mirror and use it on the bunsen burner, then put it back on the bench. Lie down on the slab. Use both the wooden arm and the ice on Rincewind, then talk to the Mortician and you will get a death certificate.
Go outside and show this to the Dead Collector, and you will be on a much larger map screen. Your first location to visit is off the edge of the map to the left. Look at the sticks on the counter, and the baskets on the ground. Talk to Point-Me-Own-Bone once to get a boomerang, then again question, basket and you will get a picnic basket. Go to the camel shop and talk to the salesman smile, camel to buy a camel. Continue left and enter the shop.
Take the plans from the wall, then leave again. Continue further left into the town. Look at the candy rock and talk to the rock seller smile, rock. Talk to Uri Djeller music to find out about the Cartwheel, then give him your hoops for him to straighten them into wires.
Continue left and take the stake from the stoning area, then walk back through town to reach the map screen. Talk to Bone Idle smile, question, music , then use your knife on him to get the band. Enter the castle and look at the horse suit, then talk to the dwarf smile, horse suit. In your inventory, examine the rotten arm, then give the ring you find to the dwarf and you will get the horse suit.
After leaving the castle, continue right. Get the mailbox you will just take the 10 symbol and the weight, then put the 10 symbol on the weight. Enter the makeup room, which is just right of the mailbox. Back outside again, continue right and take the camera. Talk to the trainer smile, imp. Go to the Dining Hall and talk to the Librarian horse suit to be able to take the Librarian. Use your picnic basket on the food on the right table.
Leave the Dining Hall and go to the University Garden. Head to the far right and use your stake on the compost heap to get the Suffrajester. Go far left to the stoning area and use the Suffrajester in the hole to get the candy rock. Also pick up the rope. Go to the far right and use your boomerang on the paint, then on the imp that is hiding in the set. Continue further right and talk to the troll smile, question then give him the candy rock.
Try to open the door, but it is locked. Talk to the troll again key then use the key on the door. Use the rope on the troll to get his diamond tooth, then head into the trailer. Talk to the milkmaid, then give her the diamond tooth, so you end up with a babe. Go far right and use your picnic basket on the anthill, then return left. Use your saw on your ironing board to make a surfboard, then use your glue on it. Use the surfboard on the surf to reach a cave. Combine your imp and camera, then take a picture of the cave paintings.
Move your money pouch into luggage. Combine the glue with the hooter, then with the horse suit. Put the Librarian in the unicorn suit. Move the unicorn suit and camera into Rincewind's inventory. Now follow the path into the stone circle and you will reach the castle. Use the unicorn suit on Rincewind, and you will head inside. Use your camera on the Elven Queen when you can, then leave again.
Go to the High Energy Facility. Your first problem here is one of communication. Cake has the power of pre-cognition. This means that she will answer your questions before you ask them. So in order to be able to understand her you need to talk to her in the reverse order to what you would normally. Before you start talking to her look at the genie bottle. Now talk to Mrs Cake, clicking on the icons in the following order sarcasm, question, muse and greeting.
Ask her about the genie bottle and she will agree to give it to you in exchange for some ectoplasm. If you question her further about ectoplasm she tells you that it can be wrung out of ghosts. There just happen to be a couple of ghosts conveniently located at the ruins of the Fools Guild, but they are not willing to come with you as they have to haunt the Fools Guild. Look around and you will find a brick lying on the ground.
Use the brick on the ghosts and convince them that since this is part of the Fools Guild they could haunt the brick instead. You now need to find a way to wring the ectoplasm from the ghosts.
If you have been paying attention you will have noticed a centrifuge in the University's High Energy Facility; perfect. Go there and use the brick on the centrifuge to obtain some ectoplasm. While you are here pick up the magnet as you will shortly be needing this. Go to Mrs. Cake's shop and give her the ectoplasm in exchange for the genie bottle. Now go to the university garden. On the right of the screen near the compost heap you find an Imp. Talk to him and ask about his boots. These boots have steel toe caps, so use the magnet on the imp and voila -one fine pair of daisy roots.
Now go back to Shades and use the boots on the genie bottle, then use the bottle on the vile smell which then takes up residence in the bottle. Now go back to the university and give the vile smell to the Archchancellor. The rite of Ashkente is duly performed and DEATH appears but it seems that he is enjoying himself too much to come back and perform his duties. Our hero Rincewind is given the task of finding out where he has gone and bringing him back.
If you go to the docks you will find a ship moored there. Talk to the captain and ask him for passage to XXXX. He tells you that he is booked up to take the undead and since you are clearly alive there is no place for you. Go to Shades and talk to the dead collector.
He tells you that you need a death certificate. Go to the mortuary and talk to the mortician. Ask about a death certificate and he tells you that he has to perform two tests before he can issue you with a death certificate. The first test is if you do not cloud a cold mirror and the second is to test your pulse. You need to get a false arm. The dummy in Mrs Cakes shop would be perfect, but you can not break the arm off.
Go to where the beggars are and take the saw. Return to Mrs. Cake's and use the saw on the dummy. Return to the mortuary. Your breath would obviously cloud the cold mirror.
So you need to warm it up pick up the mirror and use it on the Bunsen burner. Put the mirror back on the bench and hop onto the slab. Use the wooden arm on Rincewind and talk to the mortician.
Great you passed the tests. Unfortunately he forgot to tell you about the final test. To check body temperature. The size of the thermometer and its intended target give Rincewind a shock and he fails the body temperature test. Something is clearly need to reduce Rincewind's temperature. Some ice would be just the job. Go to the sewers where you got the glitter dust. Nearby is a ladder leading up to the Pork Futures warehouse.
You can not just pick up the ice though, you need something to break a chunk of it off. Go to the cemetery and take the pickaxe and use it to get some ice.
Now return to the mortuary and repeat the previous procedure but this time use the ice on Rincewind. You get your death certificate. Show it to the dead collector and it's hi ho of to XXXX. When you get there death is lounging around on Bonedie beach. Have a chat with him and he finally agrees to come back but only if you can make him more popular. How about a clickie with him in the starring role. Who do you know who does clickies; Dibbler of course.
So it's off back to Ank Morpork and talk to him. He agrees but requires three things; Some novelties, a gorgeous babe and a catchy jingle with a band to sing it.
There is a novelty shop on the docks in Ank Morpork but since Rincewind has no way of getting in there he is going to have to break down the wall.
Head for Holy wood. Here you will find a 1 ton weight. Take it and return to the docks. Use the weight on the hook which held the net. Swing the weight against the wall. It is not heavy enough to break the wall, so you need to find a way to make it heavier. Go back to Holywood. Look at the mail box near where you got the weight. It has a label with 10 on it take the label and go and stick it onto the weight and try again.
This time the wall is demolished. Pick up the novelties and head back to Holywood and give them to Dibbler. The obvious candidate for this is the milk maid, who has now taken up residence in the trailer near where Dibbler is.
Look at the door, it is locked. The Troll security guard has the key. Talk to him and persuade him to give it to you. Open the trailer door and go and talk to the milk maid. She will help you, but only if you find her a little friend; by which she means a diamond. In the course of your conversation with the troll you should have discovered that trolls teeth are made of diamond. Earlier in the game when you spoke to Gimlet you should have discovered that trolls are very partial to Rock candy, but he has run out.
The source of rock candy is Djelibeybi. So head off there. Look at the rock candy and talk to the rock seller. Just as you are about to clinch the deal a bunch of women appear and grab it. It seems that this is used as ammunition for stonings, but there is not one scheduled for a couple of months. Rincewind is going to have to arrange a stoning, since he can't wait that long. Remember the suffrajester, back in Ank Morpork?
She would be ideal. First go to the stoning area which is to the left of the rock seller and take the stake. Go back to Ank Morpork. The suffrajester has tied herself to the dovecote in the university gardens.
Talk to her and then use the stake on the compost heap. The suffrajester will tie herself to the stake and Rincewind can grab the stake with her attached and head back to Djelibeybi. Go to the stoning area and use the stake on the hole. After the stoning take the rock candy and the rope and head back to Holywood. Give the rock candy to the troll and when he complains of toothache use the rope on him.
Take the diamond and give it to the milk maid. Pick up the milk maid and give her to Dibbler. Go to Djelibeybi and talk to Uri Djeller. He tells you about a philosopher in the desert. You can not get there on foot so hire a camel and head off into the desert.
Go to the cartwheel and talk to the philosopher. He writes a jingle for you but before he will give it to you, you must find the answer to the eternal question; WHY. Go and talk to Skazz.
Since your last visit the machine does not work due to a shortage of ants. So off you go to get some. There is an anthill near Bonedie beach, but of course you can't just pick them up. You need some bait. A hamper full of food would do. Go and talk to Dibbjla in his shop. He will give you a boomerang.
Look at the baskets in his shop and buy a basket. An empty basket is no use of course so you need to fill it. Go to the dining hall in the University and use the basket on the anthill. Go back to the High Level Energy Facility and use the basket on the machine.
You didn't think it would be that easy did you? The little buggers are quite happy where they are and show no inclination to get into the machine. You need something to tempt them, something sweet. How about some honey? First you need a container. Go to Shades. Near the Beggars there is a pot, go and get it then go to the bee hives. Use the same procedure as you did to get the wax but use the pot on the hives.
Now go back to the High Level Energy Facility and use the pot on the hamper. Hooray success the ants are now in the machine and you can ask your question WHY? Skazz tells you that it will take a little time; about two million years.
Back in Djelibeybi there is a man who builds pyramids which slow down time. Maybe he could build one to accelerate time. So head off there but first pick up the hoops from the croquet lawn. When you get back to Djelybebi talk to the architect and take the plans from the wall. Now go to the square and talk to Uri Djeller.
Give him the croquet hoops and he will straighten them for you. Now go back to the High Level Energy Facility and use the plans on the wires, to construct a pyramid.
Use the pyramid on the machine and then talk to Skazz. OK head back off to the Philosopher and give him the answer and he will give you the jingle. Go and give it to Dibbler. You still need a band to perform the jingle. Go to the hill near Djelybebi and talk to Bone Idle. He agrees to perform. Use the knife to cut him down and go and give the band to Dibbler.
Still in make up. DEATH is being awkward and nothing the make up girl does is right. She refuses to do any more unless you bring her a picture of the elven queen. To do this you are going to need a camera and an imp. Go to where the trainer is. There is a camera here so take it. You also need an imp to take the picture. Ask the trainer about imps. The imp runs off as soon as you try to grab him.
Use the boomerang with the paint. Then use it on the imp. Use the imp on the camera. So off to find the Elven Queen. The only person who can tell you where to find her is Granny Weatherwax. So go to the mortuary in Ank Morpork and talk to her. She is being pestered by Casanunda, thanks to your efforts earlier in the game.
Granny Weatherwax will only help you if you get rid of him. Talk to Casanunsda and tell him about the women in Djelybebi and he will be off.
Now ask Granny Weatherwax about the Elven Queen. She shows you where the elven lands are situated. Go there and double click on the stones Rincewind can get in but the luggage can not follow.
Go to the castle and you are chased away by the guards. The guards mention that the Queen's pet is missing. Go and ask Granny Weatherwax about the pet. She tells you that it is a Unicorn. In the wardrobe department in Holywood there is a pantomime horse costume. The wardrobe lady will give it to you in exchange for some costume jewellery. At the Oasis near Djelybebi there is a mummified arm with a ring on it.
It is guarded by a pair of Vultures. They will not part with it so you need something to swap it for. The wooden arm would do but first you need to wrap it in some cloth.
Cake's shop and take the scissors. Now where do you think you could find bandages? In a pyramid of course. Go to the Pyramid near Djelybebi and use the scissors on the mummy inside the tomb. While you are here take the embalmers glue, you will need this later. Use the bandages on the wooden arm and return to the Oasis.
Swap the wooden arm for the rotten arm. Go back to the wardrobe lady. Take the ring from the arm and give it to her. She will now give you the horse costume. To make it into a Unicorn you need a horn for it. Near the fools guild there is a hooter, go and get it. Now go to the dining room in the University. Talk to the librarian and ask him to partner you in the Unicorn suit. Use the suit on the Librarian, he takes the front end.
Use the glue on the hooter, then use the hooter on the suit. Go back to the Elven lands, but before entering transfer the purse from Rincewind's personal inventory to the luggage and the camera and the horse costume to the luggage's inventory. Enter the stone circle then use the horse costume on Rincewind. Enter the castle and use the camera on the Elven Queen. Get out of there and go back to Holywood. Give the picture of the Elven Queen to the make up artist. Ok everything is finally set to start shooting the film.
Talk to Dibbler and the filming starts. After the first few scenes DEATH objects to having to perform his own stunts and demands that you provide him with a stunt double. Knock on the door at first you can not get in. Show the death certificate to Reg Shoe and he will let you in.
Once inside open the closet. Inside is the Black Sheep's skeleton. He agrees but the actor's union will not allow him to perform unless he can provide proof of his ancestry. This can be found in a cave near Bonedie beach. The only way to get to the cave is to surf the waves. Cake's shop and open the closet. Take the ironing board and use the saw on it to remove the legs. Go to Bonedie beach and use the board on the surf.
At first Rincewind keeps falling off so use the glue on the board. Rincewind will now end up in the cave. Look at the paintings and use the camera on them. Show the pictures of the cave paintings to the sheep. Finally the film is made. The audience hates it. In the projection room Rincewind must sort it out.
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