Mystery mummy game cheat




















Take the black law book back up the stairs till you're facing the bookcase with all black books. Now, go back down the stairs. Go slightly right and forward to the yellow books. Exchange this philosophy book with another large white may look blue book in the third shelf, right in the middle. Its within this philosophy book that Sherlock finally finds what he didn't know he was looking for Go to the large table and examine the papers and the news article, then go back up the spiral stairs and use that newly won key to open the locked door along the gallery.

Turn left and look at the ancient statue which Sherlock cryptically remarks Though seemingly useless for a long period of time, it will play an important role later. Are you still able to recall where you saw that sacrificial knife? No matter, If you don't I'll remember for you when the critical time comes! Turn back and enter the green draped door ahead of you.

You'll be facing a set of double wooden doors. Turn left and walk to the corner to examine the empty sarcophagus. Sherlock remarks that it looks like Momphis XI seems to have gone for a stroll. Now how likely is that? Note the sand. When you back out of the picture, look right to examine the wall mounted rifle, then go forward, turn right and click on the lavender colored draperies to reveal another door.

Let's continue our examination of this room first, however. Look down in front of the sofa and pick up the note from Elizabeth.

She didn't tell you she'd studied archeology did she? Wonder why she wouldn't mention that? Turn left and walk toward the fireplace. Examine the mounted lion's head over the mantle. A hunting trophy, no doubt. Continue left and look at the large corner cabinet. You'll find that you are, as yet, unable to force it open. Turn left. Look up and click on any one of the displayed pipes to hear that Sherlock and Lord Montcalfe have a love of ornate pipes in common.

Nothing else to do here. Look up and click on the picture of Lord Montcafe. Sherlock muses that it is strange that none of his archeological finds can be viewed down on the ground floor. When you back out of the picture, look at the large wall framed family tree, which it appears, Lord Montcalfe has vandalized with some particularly virulent comments.

Take particular note of Sherlock's remarks about Jonathan Parkey "thief, murderer. Swing around toward the entry door. Look at the pictures on the wall beside the door, of Montcalfe in Egypt. Turn right and go forward once. Turn right and enter,. Turn left immediately. Look at it to begin considering that there may have been some illegal manipulation of the archeological inventory Montcalfe collected.

You think? Pan up and left to check out a locked panel. No luck opening it for the time being. Continue right to the picture over the fireplace. You will see a forward hand cursor, but no action is yet available with your current inventory. You'll be back. Examine the fire in the fireplace.

That's strange. A cheery, newly made fire in a deserted mansion? Continue around the room and click on the bay window to see a mysterious cutscene.

Now, who might that be sulking across the roof tops? Examine the spy glass on the tripod. Turn around to the desk and pick up and read the resignation letter from Edward, the butler. The letter announces the resignations of the entire mansion staff, but does not provide a reason. Walk to the wall bookcase next to the desk and see the other side of the little door you may have come across and couldn't open from the library gallery.

Don't click on it unless you want to reenter the library and make you way around to where you are standing now. You can't get back into the upper study from the gallery side.

As you go around the room and back to the door, note that the chalk board, left of the door, has been erased.

Perhaps some formula or plan that Montcalfe wished to keep secret? Or maybe the lurker on the roof tiles had something to do with this. Clearly, someone has been in the study and most recently. Turn left and go forward once. Turn right and reenter the parlor room where you found the pipe cleaner. Go right to the lavender draped doorway.

Use the fake register at the bottom of the door. Leave the room and go down the hall to enter the far door on the right. Its the bathroom. Before you leave, check out the bathtub. Hmmm, the water is still warm? Who just bathed? And, who would be fool enough to leave the water in the tub?

Unless, of course, you interrupted the ritual before the bather had a chance to erase the evidence. Creepy business in any case. Pull the plug and watch the water drain out of the tub.

Click on the bottom of the tub Let's see, sand here and sand in the mummy case. The mummy had trouble resting in peace because he had sand in his drawers? Enough conjecture Go to the lavender draped door and use the bar of soap on the lock, put the fake register back under the door if its not still there.

Use the pipe cleaner on the lock. A cut scene reveals the trick to getting another KEY. Use the key to open the door and enter Montcalfe's bedroom. The Egyptian decorative theme is everywhere. Walk to the left around the bedroom. Find Montcalfe's pith helmet on a side table. Go forward to view the bedside table with puzzle piece obviously missing from the parquet arrangement at the top.

The drawer is locked. It doesn't take much to figure out that you'll need to solve the puzzle before you can open the drawer. Continue around the bed and walk up the along the opposite wall to the wardrobe in the corner. Open the right side door. Click on the shirt to find some powder that might be useful as an aging agent in designing a disguise. But, who would be disguising themselves? Exit the close up and go left to leave the room by the side door, which takes you back to the hallway.

We need to find those puzzle pieces so we can open that nightstand drawer in Montcalfe's bedroom. Go down the hall toward the statue one time. Stop and look down and to the right across from the study door. You should see a fork sticking out from the edge of the carpet runner.

Pick up that FORK. Go back into the study and use the fork on the picture over the fireplace. Sherlock will make a comment about a crack in the painting and you'll see a dark hole low in the center of the painting. Use the fork in close up, from your inventory, to find the hole and pry the painting open, revealing a hidden compartment. There are a lot of hidden panels, rooms, compartments in the the museum If you take the time to compare the "real" with the "fake," you will find some captivating discrepancies you might wish to mull over.

Pick up the CANE from the compartment. Go back to the parlor, left down the hall, and use the can on the lion trophy over the fireplace. Well, no problem figuring out where those belong, right? When you exit the close up, cross the room to the lavender draped doorway and reenter Montcalfe's bedroom. Turn around. Go over to the nightstand on the left side of the bed.

Place the wooden pieces in their appropriate positions and open the nightstand drawer. I'll bet you thought there'd be another key in there? Nope, not this time. Its an encrypted document of some kind:. Look in the drawer again and find a letter to Montcalfe from Dr.

Bigoudin advising him about the content of a scroll found near Momphis XI's sarcophagus. A curse? What would a mummy story be without a curse! Be sure to click on the arrows to see the note on the reverse side. Cross to the center of the room and look up at the fan. You should get a magnifying glass cursor here, if you are standing in the right spot. If not, circle the fan until you see a small white button above the fan blades on the shaft.

Click on it to hear Sherlock express the need for "something long. Remember the document you just found in the drawer?

Turn around and go to the mural on the wall above the table where you found Montcalfe's pith helmet. Look familiar? Click on the subjects in the mural as depicted in the document:. Also, that breaking glass noise you heard when you turned on the overhead fan might be worth investigating.

Go over to the right corner of the room and find a smashed urn. Leave the room by the double side door and go right, forward and then left down the hall and back to the messy study. Remember that panel on the top of the desk with the white chalky rings on it? You may or may not have checked it out earlier. Its on the left side of the desk as you walk in the study door. Click to go over there and then click on the panel to reveal a hidden mechanism.

You "need something to open it. Then click on the t-bar handle to move the panel aside. Inside this compartment, find a note from the "Dawn of the Gods" association regarding the funding of Montcalfe's Egypt expedition. Find a second note proclaiming that Montcalfe had kept some items he was supposed to turn over to the association. Uh oh Did he steal some of the mummy's treasures?

Might that account for the possible curse and the mummy's apparent refusal to rest in peace? Click on the last item in the compartment to learn that the clever Sherlock wants nothing to do with a weapon with which he is not familiar. Turn around and walk over to the hall door. Look at the little cupboard on the wall to the right. Remember you couldn't do anything tangible with this apparatus earlier, but this time you can click on it to discover, oh gad Solve the slider.

Yes, I mean on your own. Its takes less time to solve than it would be worth it to me to lay out all the steps here, which I started to do and almost immediately abandoned. When you've solved the slider, you'll find another KEY.

Take the key back to the parlor where the lion head is and use the key on the large cabinet standing left of the fireplace in the corner of the room. Return to the hallway and turn slowly to rest your eyes on the "fake statue" at the end of the hallway. You've got a couple of scepters now in your inventory that might look quite charming as an addition to that statue.

Use them both now! LEVEL 3. I know you were really glad to put that last level behind you. On we go! Sherlock finds himself at the bottom of a long stairwell in a small, dark, wine cellar. With your back to the door go left along the wall to the stoned-in doorway at the end of the room.

Examine the remnants on the dinner plate to hear Sherlock exclaim, "Someone had dinner here a few hours ago. Swing to the left and pick up the sleeping cot to see a trap door beneath it. Sherlock remarks, "Someone has been sleeping here.

Click on the trap door. No surprise, you'll need something to open it. Turn to your left and go along between the wine casks to the opposite wall. Turn around and walk down the wall to the wine storage racks. Click on the now empty shelf to hear the, "bottom seems to be made to fit circular objects.

But, wait Turn right and go forward twice more. Return to the cot and lift it again against the wall.

Was this statue the one stolen from the ambassador as chronicled in the newspaper article? Turn around and go back to the rear wall. Go to stand at the left end of the floor rack where you can see down through the center of it. Pick up a RAG. Go to the other end, repeat the process and pick up a second RAG. Let's just do a quick inventory check here before proceeding:. I found no use for either of the above articles during the game. Okay, ready to go on? Use the gin bottle on the rag tips of each torch.

Use the matches on one torch. It will light. If you need the other torch later, you will be able to use it then. Take the bottle of Bordeaux from your inventory and place it in the now empty shelf on the end of the side rack of wine shelves, where you found the liqueur and the gin bottle. Place the bottle of Bourgogne next to the bottle of Bordeaux. Place the bottle of Touraine next to the bottle of Bourgogne. Place the bottle of Spain wine next to the bottle of Touraine.

Place the bottle of liqueur in the last open position, to reveal a descending shelf and an ascending slider puzzle.

Oh no! Not again! Exit the puzzle immediately and save your game But don't panic, you'll have plenty of time. Again this "five minute" slider is quite easily solved so the solution is not published here and the timer in the sequence extends for a considerable period.

The slider puzzle is only the first in a series of prolonged conundrums. When you have solved the slider, the puzzle will shift away revealing a large silver button. Push it. You will hear a click from somewhere in the room. Turn left, go forward once and face the wall. Click on it to enter another room. By its appearance its an old laboratory. Go along the left wall to the large glass fronted cabinet and find "The Book of Sacred Magic. Go to the desk on the end wall and find a letter from Montcalfe about his nightmares and supposed hauntings.

Find another note which mentions he's seen the distrusted Jonathan Parkey in the mansion. There's a surprise prepared for Parkey better watch your step too, Sherlock. Read other notes about Egyptian legends and the danger of disturbing dead pharaohs, and a last note on the end of the table right , about actually seeing the dreaded stalking mummy. Lord Montcalfe has begun to take the medication laudanum for his nerves. Be sure to read the note at upper left on the table too, about not overdosing on laudanum.

All the notes, are as earlier stated, safely stored in your journal. Turn slightly right and click on the chair. Swing left and place it on the end of the desk against the wall. Its blocking your ability to open the drawer in the desk.

Click on the drawer, though, to learn that you also need no less than 2 keys to open it. Turn around and walk over to the left side of the room where you see a littered workbench. Click on the green book with a page 11 about the cast system in India. Also see the note regarding an article by Lord Montcalfe about reincarnation. Read the note beside the book about arranging the "treasure room.

This, in order to stop the supposed spell triggered by the disappearance of the mummy and other precious articles from the Egyptian dig. Montcalfe does not want Jonathan to inherit his secret treasures. Again, there's a warning about a "surprise" waiting for Jonathan.

Don't forget to save your game often here noting again that there are only six save game slots. Note the laudanum above the green book. Turn right and continue down the work table. Turn left at the wall and look down to find a KEY in a wooden box.

Go to the table in the center of the room to find new bandages and a "study on reincarnation. Look down to find some SAND in a pouch on the broken tiles in front of the door.

Stop here and use the matches in your inventory to light the second torch, if necessary. If you're fast enough, you can get through this entire timed sequence with plenty of time to spare. Turn around and go forward twice. Turn right, go forward and turn around to see a small terra cotta pot with a small bluish object beside it.

Use your hammer to break the pot and retrieve a second KEY. Go back to the center table on the side with your back to the large cabinet and fine a note:. Pan down to the floor and find the pointing cursor to direct you under the center table on the right side.

Go back to the desk and find the pointing cursor on the left of the desk above the chair you placed there earlier. Take a third KEY from the niche in the wall. Get down from there and turn right to the door. Use the oil flask on the lock to loosen it. Its rusted after all this time in a damp cellar. Use one of the three keys from your inventory to unlock the door. That was some test of time, huh? Note: You might want to continue saving your game, as the "enigma" is not over and you are still being timed.

By this time, you are almost surely using the second torch from your inventory. Before you start investigating this room, though, you have some unfinished business with that desk on the end wall in the laboratory. Turn around and go back to the desk. Save your game The Drawer Puzzle:.

Now that you have both necessary keys, you are able to get a new closer look at that drawer in the desk.

Insert your remaining two keys in the appropriate keyholes. The key with the symbol that looks like a G goes in the right side keyhole. The key with the sort of half-moon symbol goes in the left keyhole. Push the outer turn arrow on each lock once. Then press the "turn" indicator. The drawer will open and, in a cutscene, Sherlock will extract another "nice" statue.

Whew, you didn't get blown up Go back to the storage room you opened a few minutes earlier and go to the back of the room where you can see a pinpoint of light.

In inventory, combine it with the oil flask. There are five standing urns on the stone floor of this room. If you click on one, you'll hear a message from Sherlock about making a mistake and needing "to see from the beginning. Each of the standing urns has sound effect built in and a symbol at the bottom to help guide you.

Referring you back to your notes:. Put the empty bottle in that urn. Put the pouch of sand inside. You should hear something happening over near the entry door, when you have correctly solved this puzzle. Go back to the left side of the door to find a new timed puzzle has appeared on the wall. Save your game before you click on the puzzle.

Its a riddle:. One is cut, but still present. The last will be the first. See your letters inventory and find the torn out page titled "Introduction to India. B rahman. K satriya. V aisya. S udra. Remember the phrase from the riddle? Reverse the order of the other three name to S, V, K and then attempt to place the last letter B in the remaining position on the puzzle board.

Before you can pick up and place the B, however, you will see a cut scene of one of the floor urns moving aside. Turn right and return to the back left corner of the room to the urn located there. Sherlock remarks that maybe you will find more statues. Look in your inventory to see that you still have the Brahman symbol from the wall puzzle.

Leave the storage room. Go straight across the lab to the opposite door, previously locked. Open it to hear Sherlock comment that he is close to solving the mystery. Practice moving about the room with your cursor. In order to accomplish this and to reach the statues, you'll generally need to go forward to the center and then turn in the direction you wish to go. You want to reach all four statues. That's the bottom line. When you have done this you will hear a click that indicates the opening of a panel in the floor over near the door where you came in.

Pick up a fourth Anubis statue in the niche you will see there. Be sure to check out the riddle on the door to the right and rear of the room. Read the riddle, in close up. Note: While you are moving around the room, you may notice chains on the left wall and a large metal ring in the center of the ceiling. Don't worry about it now, but its an intriguing arrangement, right?

Leave the rotating room and go back across the lab to the storage room. Use the "B" Brahman seal from your inventory on the center urn standing on the floor. The seal will disappear into the urn and Sherlock will comment that Brahman may be the key to the mystery. Brahman means "truth. Go back to the rotating room. Just inside the door, turn and click toward the center of the room. Turn and click forward to the center of the room three more times 4 total.

Next, click between the two appropriate statues while having the far door which you wish to open behind you. You will then be able to access the far door and, in close up, read the sign:. Its better than God. Its worse than the devil. Poor get plenty. Rich people need it. If you eat it, you die. This riddle may have lost a bit in the translation to English, but the answer is "truth" Brahman or "nothing. You've already sequestered the Brahman seal, so back out of the close up and click on the door latch to open it.

Save your game! Off to your right you'll find a large half cask filled with water. And, to the left of it, a crude scale that looks like a black stool. Click on it to hear Sherlock proclaim that its a "balance. Water Puzzle Solution:. Take the little bucket. Fill it with water. Pour it in the big bucket. Click on the vials at the left side of your screen to put the little bucket down.

You should now have 1 liter of water in the small vial bucket and 6 liters in the big vial bucket. Pick up the big bucket and dump its contents on the floor; dark spot between the half cask and the scale. Put the big bucket down. Pick up the small bucket and dump the 1 liter into the big bucket watch the vials. Then, fill the little bucket once and put it in the big bucket. You should have exactly 4 liters! Success, you clever sleuth! Put the little bucket down.

Pick up the big bucket and put it on the scale. In a cutscene a Chess board will immerge from an alcove in the center of the dirt floor. Oh joy! A dreaded Chess puzzle. This one is no biggie, Sherlock.

Just place the four Anubis statues from your inventory on the four corners of the Chess board. In a cutscene, a rectangle of stone a pedestal will rise from the center of the Chess board. In the cutscene Jonathan Parkey, Montcalfe's claimed enemy, will come through the door with the missing fifth statue in one hand and a very large gun in the other.

He intends to show the way to the Treasure Room; the inner sanctuary. Ah, but our old friend Mr. Mummy has a big surprise for Jonathan. You see the mummy pull a lever in a cutscene and, as Parkey attempts to open the entrance to the treasure room, he is blown to pieces through a mysterious orifice that appears in the door.

LEVEL 4. You might want to save your game here as you are about to embark on another timed sequence:. The Scorpion Puzzle:. Swing around and pick up both buckets over near the half cask of water. Look down to see a busy scorpion. Quickly take a bucket from your inventory and cover the scorpion. Move to the door. Turn around and click behind the Chess puzzle what's left of it. Look down when you arrive there and put the second bucket on the new scorpion.

Go back through the door to the destroyed rotating room. You probably observed Parkey's dismembered body on the floor near the door, but don't take the time away from solving the puzzle and getting out of there. Note: If you have trouble solving the scorpion puzzle, try reversing the order of the buckets you use.

Use the big one on the first scorpion and the little one on the second, or vice versa. Look out as you enter the rotating room here. You just might take a nasty fall. Turn right and look down. Use the wooden plank to create a thin bridge to the corner statue. Go back to your starting position in front of the door you came in through, and walk out to the center of the axle of the wheel mechanism that turned the rotating room.

Remember that interesting ring in the ceiling? Use the chain on it now. Click on the key with a "C" inscribed on it into the slot to the left. Click on the arrow pointing counter- clockwise on the left side. Finally, click on the turn button. Sherlock Holmes will open the drawer and find a statuette. Click on the document inside the drawer.

Walk up to the door on the right side of the desk. You can find a pile of sand on the floor here. Click on it to add it to your inventory. Walk up to the door on the other side. Use your oil flask on the door.

The key you found by crashing a pot will unlock this door. Go inside to a room with many artifacts and five small pillars. On the opposite side of the room from the entrance, take the oil lamp on the floor. Across from the wall where you find the oil lamp, you will find an oil flask.

Remember, one of the notes found at a desk in the laboratory mentioned ancient symbols used to depict prime elements like fire and water. The document pointed out that: Water was typically illustrated as a droplet or waves. The ground was depicted as a tree or a triangle.

Fire was drawn as a flame. Air was drawn as a whirlwind. Put this information to use in order to solve the puzzle in the restoration room. Note the five small pillars scattered around the room. There is one in each corner and one at the center. The four pillars at the corners have symbols on them. These symbols are your guide to solving the puzzle. Walk up to the pillar with a red flame symbol. Use your matchbook on the opening at the top. Go to the pillar with a water droplet symbol.

Use your water jug on the opening at the top. Go to the pillar with a whirlwind symbol. Place the empty bottle on the opening at the top. The idea is that the empty bottle contains air. Walk up to the pillar with a triangle symbol. Use the sand in your inventory on the opening at the top.

Once you place the items to represent all four elements, a panel will open up next to the entrance. Click on this area to start another puzzle. The puzzle gives the hint: Five fingers in one hand. One is cut but still present. The last will be the first. The idea is to take the four stone circles and place them in the correct position. Once again, one of the articles from the laboratory provides the hint.

At the desk along the right wall of the laboratory, there was an article about the Indian caste system. The document pointed out that: Brahman is the highest caste Ksatriya is the second caste. Vaisya is the third caste. Sudra is the fourth caste. The information on the castes can be used to solve the puzzle. Just put the letters in the order of the castes starting with the lowest. The solution is: Put the S in the first slot from the left. Put the V in the second slot.

Put the K in the third slot. The fire pillar will move aside and reveal an opening. The stone circle inscribed with the letter "B" will remain in Sherlock Holmes' inventory. Walk up to the opening on the ground. You will find a third Anubis statuette inside. You can now leave this storage room. The locked door on the right side of the desk inside the laboratory is now open. Go through the door into the new area. You should be in a room with four statues along the walls. The floor of the room will move every time Sherlock Holmes takes a step.

Follow these instructions to get to the door on the other side: Face the two statues on the far side of the room. Move forward once. You will end up next to two of the statues. Click on both of them. Face the statues on the far side again. You will now be next to the wall with two chains. Turn around and face the wall on the opposite side.

You should now be next to the remaining two statues. A panel will open next to the entrance. Ignore it for now. Face the wall with two statues opposite from you. Face the wall with the chains. You will arrive at the center of the room. Face the statues next to the entrance door. You will finally get to the door on the opposite side of the entrance. Click on the inscription on the door to take a closer look. In order to answer the riddle, you need to go back to the room with the five pillars.

Move forward twice to return to the entrance of the room with the moving floor. Before you leave, take a fourth Anubis statuette from the opening on the floor. Return to the pillar room. Sherlock is now able to put an object inside the center pillar. Use the stone with the "B" inscription on the opening at the top of the pillar. Go back to the room with the moving floor. Retrace your steps to get to the door on the opposite side. Turn right and walk up to the water tub and the two buckets.

Click on the tub to start the puzzle. You have a five liter bucket and a three liter bucket. The goal is to fill the five liter bucket with four liters of water and put it on the rock to the left of the tub. You can use the following solution. Fill your three liter bucket with water. Empty it into the five liter bucket.

Fill your three liter bucket with water again. Now transfer as much water as possible to the five liter bucket. This will leave five liters of water in the large bucket and one liter of water in the small bucket. Empty your five liter bucket by using the drain on the right. Transfer the one liter of water from the three liter bucket to the five liter bucket. Fill your three liter bucket from the tub one last time.

Transfer the three liters of water from the small bucket to the large bucket. Now the large bucket has four liters of water. Put it on top of the rock to the right. Turn around and look at the newly raised pedestal.

Place your four Anubis statuettes around the corners. Save the game before placing the fourth statuette as the next section has a time limit. When you place the fourth statuette, an intermission sequence will begin.

Level 4: There is a time limit so you will have to do the first part very quickly. Turn around and take the bucket to the left of the tub. There is a scorpion at your feet.

Use the bucket to trap the scorpion. Take the second bucket on the right side of the tub. Walk up to Parkey's corpse. Take the bag on the ground. Instead of leaving the room, turn to the right and move forward once.

You will end up in front of a second scorpion. Use the second bucket to cover it. Take the wooden plank on the floor next to the bucket. Now leave through the door. You are back in the moving floor room. Unfortunately, the room is now demolished. Open your inventory to take a look at Parkey's bag. Sherlock Holmes will find an envelope. Click on the envelope to reveal a letter. Use the wooden plank on the interactive spot to your right.

Walk across the plan and you will end up in front of one of the four statues. Take the geared wheel at the statue's feet. Take the chains from the wall to your left. Walk back to the entrance. Face the center of the room and move forward once. There is a interactive spot on the ceiling. Use the chain here. Turn around and face the opening on the wall. Click here and Sherlock Holmes will use the chain to leap across. You are back at the wine cellar. Take lantern from the table.

Turn around and face the wine kegs next to the sealed doorway. Take the brush that is sitting on one of these wine kegs. Move away from the table and towards the kegs once. One of the wine kegs here has a interactive spot. Click on it to pour out gunpowder. Use the bag you found next to Parkey's corpse to gather the gunpowder.

Walk by the pile of broken wine bottles. You can pick up one of them. Face the sealed up doorway. Use your newly found brush on the stone at the top of the doorway. You will be able to remove the dust and see the number three. To solve the puzzle, start with the stone at the bottom right.

Working your way counter-clockwise, click on every third stone. Make sure you include the stone with "3" inscribed on it when counting. When you press all of the correct stones, you will be able to go through the doorway. You will find yourself at the entrance of the manor, where the game started. Move forward once to stand in front of the chandelier. Use your lantern on the chandelier's only lit candle. Walk back to the coffee table near the entrance. Click on the quill on the table. Read the note on the floor in front of the table.

Walk up the first set of stairs. Before continuing onto the second floor, note the interactive spot on the wall. Click on it to reveal three levers. We will need a hint to tell us the correct positioning for the levers.



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